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  • TheEnderPT3 commented on Who can reach the target first?:

    @Golden: if it wouldnt be so difficult to master, it would be boring
  • Golden commented on Who can reach the target first?:

    @TheEnderPT: at least I made it
  • wokstation22 commented on Lua #32: Function round():

    Your code lacked an end, and as golden points out, // is a syntax error.
    Fixed it though: Here you go:
    function init(is_sandbox)
    end
    function step(count)
    rnum=round(1658,100) --value, place value--
    game:show_numfeed(rnum)
    end

    function round(v,pv)

    if v%100<50 then
    return (math.floor(v/pv)*pv)
    else
    return (math.ceil(v/pv)*pv)
    end
    end
  • TheEnderPT3 commented on Hexapod:

    Cool creation, but thats not a hexapod, hexa means six, thats a tripod
  • TheEnderPT3 commented on Who can reach the target first?:

    @Golden: hahah :D
  • Golden commented on Lua #32: Function round():

    Or decided by an variable must be divided by 2 then do division twice
  • Golden commented on Lua #32: Function round():

    Lmao can't be used on // use / instead
  • Golden commented on Principia New Technology:

    @Galvatron66: you can enable fps in settings...
  • Golden commented on Principia New Technology:

    @Chad64: sdac WAS making multiplayer unfortunately not enough money to do that, I saw his funding website that he was going to add multiplayer when he reaches funds goal
  • Golden commented on ARGH.:

    @Chad64: not kidding
  • Golden commented on ARGH.:

    @Chad64: no it worked, point portal gun down then activate then jump if no work and recognized a glitch, kill urself and it works
  • principiafreak300 commented on Help!:

    Look at Chad64's cool lexikons!
  • wokstation22 commented on Help!:

    @IsaacTesla: an inverter, takes the signal feed into in0, deducts it from 1, then sends it out via out0.

    This is in the wiki ;-)
  • Galvatron66 commented on Harvester 3.0:

    @firemedic12: looks like a launcher to me
  • Chad64 commented on ARGH.:

    @Golden: it's a pixel, and pixels tend to lock in place. So there's not much to do about that.