Castles Battle

kej1 - Custom level - from Android
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Castles Battle game v1.5.2
Have fun with Battle!
- Game for two players!
- Limited shoots!
- Kill all enemys to win!
- Now with trajectory prediction system!

Terminals (first RCs): left button - left cannon, right button - right cannon
Cannon RCs:
Rotary - cannon angle control
F - disconnect-ball (it disconnect everything it touch)
W - absorb-ball (it disconnect and absorb everything it touch)
G - bomb
H - camera mode set
J - End move

Credit to TechZ for his castle and help!
@TechZ: Where your second castle? :)

v1.3: bugfixes; added end of game
v1.4: trajectory prediction system
v1.5: bugfixes; better position of camera; better accurate of trajectory prediction system
v1.5.1: changed flags color on second castle
v1.5.2: better cannon conntrols

Views: 2849 Downloads: 1052 Unique objects: 1 Total objects: 1220

Discuss this level

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  • TheBossMan: This is more like a 2 player game
  • Winfrid9: It glitches and part of the blue castle is gone and game freezes, pls help
  • area501: Good
  • kej1: @TechZ: What you think about updates (I can't think up anythink for this game apart for Project Fireworks)?
  • zardOz2: nice, much better
  • kej1: @zardOz: Done!
  • kej1: @zardOz: Thanks a lot! I thought about this problem, but didn't find answer on it... Thanks!
  • zardOz2: @kej1: not really, I get distracted and start testing weird an old trick I know to improve the aim dial... for the left castle make the dial aim value = this:read(0)/4 and the right one is (this:read(0)/4+.25) that should make each one aim only from right in front of the enemy castle to right behind it, making the aim 4x more sensitive
  • kej1: @zardOz: Did you win succesfully?
  • kej1: @Fresh25: Done!
  • kej1: @zardOz: Oh, yes... it happens because lua for loops with query box not works fast enough
  • kej1: @Fresh25: Ok, thanks!
  • Fresh25: Make the second castle's flags another color
  • zardOz2: sorry to inform you im getting time out errors when the ball hits the target
  • kej1: @zardOz: See this update :)
  • Demon666: id also suggest an enemy AI for one of the castles.. since you have such a good trajectory production system then making an AI shouldn't be to difficult.
  • Demon666: since you have a fixed number shots it would be good it you sperfified the cannons so you dont rapid fire by accident.
  • kej1: @musicious: I don't understand what you mean :)
  • kej1: @TechZ: Thanks! I'll post other open level (with derivatives) with this trajectory prevision system (I mean lua object) :)
  • musicious: it force closes if you shoot at the other tower's cannons
  • TechZ2124: I love the new trajectory prevision system ! It's a really cool feature
  • kej1: @TechZ: Update...
  • kej1: @TechZ: New update!
  • kej1: @zardOz: Yes, I use query to absorb/disconnect and I think that problem in this :) But query box are 0.15x0.15 not 1x1 :)
  • zardOz2: darn, looks like query must be 1x1 minumim... method below works pretty good but the query can see through a thin plank to the next one..
  • zardOz2: @kej1: luas work plenty fast, you just need to change up the methods im sure... id try a query box around the projectile and the first entity it touches is the only thing the program would need to calculate... that said i may be completely wrong... is this the same problem as the lorry crusher you think?
  • kej1: @incrazyboyy: No, it isn't errors, it's lags :) Lua can't work as fast as this level need. Sorry, I can't fix this :(
  • incrazyboyy: I always get lua errors!
  • kej1: @TechZ: When will you make second castle?
  • TechZ2124: @kej1: Very nice !
  • kej1: @TechZ: Updated!
  • TechZ2124: @kej1: Cool !
  • kej1: @TechZ: Update will be soon :)
  • kej1: @TechZ: See my last level :)
  • TechZ2124: @kej1: Great ! You're in the right way then, you've already made really cool codes.
  • kej1: @TechZ: Of course, you're right! I would like to be a programmer! But I still don't know on what programming language I would like to learn :)
  • TechZ2124: @kej1: Thanks ! Glad to know more about you. You like coding right ? You would like to be a programmer ?
  • kej1: @TechZ: Cool :) You are 14 years old, but make great things! I'm 16 years old :)
  • TechZ2124: @kej1: Yes I'm 14 years old ^^
  • kej1: @TechZ: Oh, sorry, I didn't know :( So, I'll use your first castle as second :)
    You learn in the school?
  • TechZ2124: @kej1: I'm here ! Your second castle is not even started sorry, I bave a lot of work in school the last times :/ I just hope I'll be able to make it soon
  • kej1: @TechZ: Where are you?
  • JOELwindows7: Finish this!
  • sjoerd19992: Cool
  • kej1: @sjoerd1999: @TechZ: @endrius: This is new version of game :)

LEVEL ID: 10872