MOSH BOTSJerm_S - Custom level - from Windows
Mosh pit simulation.
F key turns gravity on and off.
8 PROXIMITY SENSORS all it to see in all directions.
15 MAX SENSORS allow it to figure out which side is closest to a wall or another object.
It knows which way to rotate by comparing the results of the MAX SENSORS with each PROXIMITY SENSOR.
This was very jerky (values were constantly moving) so to smooth out the 'decision making', I used SUB to give the results a -2 and MULAD to give it a +2, along with the CMP-LE. When comparing the results of the MAX SENSORS with each PROXIMITY SENSOR it now has a 4 point buffer which smooths things out.
PROXIMITY SENSOR values also used to determine when to jump.
My first time trying to explain things, its harder too do than I would have thought. Feel free to let me know if this even makes sense to anyone.
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