User Interface Showcase Game 1.1

zardOz2 - Custom level - from Android
PlayEdit10 players liked this.Log in to like this level.

zardOz's Advanced Principia Tutorials #3
(update1.1: Switched to 50 seconds, changed the roof for letting the rockets pass.., added some pixels and timing changes)
I created this example game to show some advanced User Interface techniques I thought of. In particular the ability to have more than eight on screen buttons with the combination of a RC Monstro and on screen Cursor Finder touch buttons and the use of prompts for a drainable inventory of skills or items.

Kill as many robots as you can in 50 seconds, tap the "MENU" button to see the controls. CONTROLS DESIGNED FOR TWO HAND TOUCH DEVICES! PC folks will need to get the phone out...

My biggest pet peeve about games in general is the seemingly endemic inability to make menus and user interfaces with millions of dollars, a large staff and a year or more to build!

I'm puttin' my money where my mouth is, made this in less than a day with one person and no millions!

The electroncs are all hidden in the wood walls, make the world bigger to see them in Sandbox.

Views: 1215 Downloads: 442 Unique objects: 43 Total objects: 385

Discuss this level

Log in to comment on this level.
  • ricardito08: @zardOz: LOLOLOL! You mentioned yourself! I'll mention myself!
    @ricardito08:
  • zardOz2: Thanks jim!
  • Alfajim: Very cool, good work, I found the user interface a little awkward to use though ...... only joking, it's perfect. ;)
  • zardOz2: @zardOz: well now it's 45...
  • zardOz2: @zardOz: lol oops sorry didnt read your second reply;)
  • zardOz2: It ends at 60 seconds...
  • TechZ2124: @TechZ: oops sorry didn't see there was a time limit. ;)
  • TechZ2124: Cool game dude, nice done but i think you should add a way to end the game.
  • zardOz2: The drainable inventory prompts are exportable, if you want more than two in the "inventory" youll have to study the switch pretty close, That part took me like 3 hours.
  • zardOz2: Ill fix the rockets blocking the emitters sometimes, tomorrow. There is some bug thaat wont allow the "camera lock, zoom lock and disable rc snap to work together, so it will zoom out unfortunatly if you swipe wrong...

LEVEL ID: 1429