User Interface Showcase Game 1.1zardOz2 - Custom level - from Android
zardOz's Advanced Principia Tutorials #3
(update1.1: Switched to 50 seconds, changed the roof for letting the rockets pass.., added some pixels and timing changes)
I created this example game to show some advanced User Interface techniques I thought of. In particular the ability to have more than eight on screen buttons with the combination of a RC Monstro and on screen Cursor Finder touch buttons and the use of prompts for a drainable inventory of skills or items.
Kill as many robots as you can in 50 seconds, tap the "MENU" button to see the controls. CONTROLS DESIGNED FOR TWO HAND TOUCH DEVICES! PC folks will need to get the phone out...
My biggest pet peeve about games in general is the seemingly endemic inability to make menus and user interfaces with millions of dollars, a large staff and a year or more to build!
I'm puttin' my money where my mouth is, made this in less than a day with one person and no millions!
The electroncs are all hidden in the wood walls, make the world bigger to see them in Sandbox.
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LEVEL ID: 1429