pssst... help needed again

shantanuaryan67 - Custom level - from Windows
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I hope u understand what I want to do ie make the tiles independent.

Views: 679 Downloads: 133 Unique objects: 2 Total objects: 5


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  • zardOz2: @shantanuaryan67: we make it super "easyish" we set a grid of 10 rows, each bloc at 1,1 through 10,10, then scrap the angles for more sprites so if block 1=1 then its a down right turn if block1=2 its an up right turn etc... so clicking will add one instead of an angle... anyyway I gotta do some work so i can show you later
  • shantanuaryan67: @zardOz: also I need to provide 2 more values for angle condition and 2 outputs (one for Number of moves and one writes value of 1 if both angle condition are true) . Conditions should be in radians. Outputs should be frequency.
  • shantanuaryan67: @zardOz: you mean instead of entity position we need to provide x y coordinates?
  • zardOz2: @shantanuaryan67: oh heh, so the strange sizes are not needed? I would have done this a bit different since the objects cause more lag than the code does... ill redo it later
  • shantanuaryan67: @zardOz: see my 'the way' level. I want to make it full Lua because it lags.
  • zardOz2: @shantanuaryan67: so having troble mostly because im not sure whhat youre doing exactly... do you plan on making more types? more object types i mean... also why are you trying them to object?
  • shantanuaryan67: @zardOz: sorry.:(
  • zardOz2: @shantanuaryan67: ok, still locked though
  • shantanuaryan67: @zardOz:make the tiles independent. Their arguments mix with each other
  • zardOz2: locked also fyi
  • zardOz2: @shantanuaryan67: what do you need it to do? just make everything the same size?
  • shantanuaryan67: @zardOz: lol. Help needed again. :(

LEVEL ID: 14968