Aperture Science Handheld Portal Device V2.9 BETA

that guy2 - Adventure level - from Windows
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The screenshot will be messed up. I guarantee it.

--=[CONTROLS]=--
PC:
Standard adventure controls to move
F to hold objects
left click to shoot blue
right click to shoot orange (which also fires the arm cannon, sorry.)
TOUCHSCREEN:
horizontal slider to move left/right
vertical slider works like layer switch buttons; tap top or bottom to go up or down.
dial to aim
F for blue, G for orange
H to hold objects
W to jump
S for boxmode
--=[]=--
For some reason, flings will not work unless the robot is in boxmode.

--=[FUTURE IMPROVEMENTS]=--
check to see if entire portal is on valid wall
test elements that go through portals (lasers, lightbridges, etc.)
cake
--=[]=--

Views: 1609 Downloads: 646 Unique objects: 1 Total objects: 362

Discuss this level

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  • nikitosikasjik: хуета
  • Gordon 3man: Cool
  • TheEnderPT3: @that guy: very nice work! Im thinking of coming back to principia at the oment :)
  • Coolblocks749: @Chad64: "Let them eat cake!" "THE CAKE IS A LIE"
  • Chad64: I'm pretty sure Portal™ hates the French Revolution.
  • klizma: like
  • that guy2: @ElementalGenius98: The original Portal didn't have one, but unwanted portals are much more annoying in a 2d environment. However, I have reached the widget limit on the RC monstro.
  • ElementalGenius98: @that guy: oh an we need a button wich "destroys" or portals Idk properly if there was a button like this in portal but I played a mario portal mixup wich had one and i think its very useful :)
  • Demon666: it is possible to do it with just one... you just have to be really careful lol
  • that guy2: @ElementalGenius98: The issue with that is that is that if you lose the cube or whatever, it will be clearly out of holding range, but because of the crappy way I designed it, the next time you go near a holdable object it will come flying towards you without warning.
    @Demon666: The surface calculation only uses 3, the one in the middle for main point positioning, 1 shot from slightly above, and one shot from slightly below. I first had it without the bottom one, but it was notably glitchier. The only other raycasts are for seeing what's in the portals.
  • ElementalGenius98: @that guy: please make the H Button for touch toggleable because in the real portal you just have to push this button once too :) Btw great remake ^^
  • Demon666: you can acheve the same result with just two or three. you dont need a shitload of raycasts lol
  • Coolblocks749: YUUUUUUSSSSSSSSSSSSSSSSSSSSSSSS
  • that guy2: Woo, screenshot!
    @Coolblocks749: here it is, multi layer support.
    @Demon666: I got my own surfaceAngle working; it uses multiple raycasts in the same direction from different points and compares the angle between their hits.

LEVEL ID: 16496