The_Blacksmith_ - Custom level - from Android
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Big thanks to jammer312 for the fire! Please like and comment. Tried adding spraccel=9.8. Dont see a difference. Tried to change things zardOz said. What else do I need to change?

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  • jammer312: I made derrivative to show effect of it
  • jammer312: @The_Blacksmith_: l told zardOz not about my script. As you see, my script have 'gravity' variable. If you change it, sprites will accelerate like if they gravity-affected
  • The_Blacksmith_: @zardOz: There, I tried my best.
  • Golden: @The_Blacksmith_: he is talking about the code on lua that he always changes ;)
  • The_Blacksmith_: @zardOz: Im sorry, I still have no idea at all what you are talking about.
  • jammer312: Zardoz: remember physics: g = 9.8, so if they have some mass, we can apply acceleration to them.(spraccel=-9.8*m)
  • zardOz2: I marked the spots on the code, just change a number and press play to see what happens:) thats all Im doing lol
  • The_Blacksmith_: @zardOz: I'm sorry, I know nothing about lua script.
  • zardOz2: Ahh, see the code on the new exaust thing I posted, will help you change this
  • The_Blacksmith_: @zardOz: The more lua's made the fire seem bigger. Thats all I did that for.
  • zardOz2: Jammer, how to make the sprites respond as if they had mass?
  • zardOz2: Ok here's some stuff for you, You gotta erase the extra Luas. Any changes you make to one will fail. Change to these #s, sprdefvy = .05, vel = .09, sprsprd = .06, sizedec = .005, if spra < 300, and the line sprarr [spra][6] =.... math.random...math.random().25...

LEVEL ID: 1856