Military Vehicles 0.7 (BETA)

Demon666 - Adventure level - from Windows
PlayEdit39 players liked this.Log in to like this level.

Numfeed is fps... how much this lag for yall?(please include device type)

- Mini 500 Heli
- Attack Heli
- Helicarrier(alpha 0.1)
- Mini Tank(beta 0.1)
- VTOL (beta 0.1)

update 0.7 (BETA)
- included VTOL
- landing pad for VTOL
- fixed firing button for VTOL
- button to call elevator from another level
- fixed gun aiming for mini tank
- more powerful thrusters for helicarrier
- slowly absorb debris caused by explosions

Heli Controls:
- horizontal slider: left/right
- vertical slider: up/down
- circle joystick: aim gun
- F: fire bullets
- G: fire missiles(gun needs to be aimed at something)
- WASD for up/left/right/down(PC)
- H: missile barrage(mini heli)

MiniTank controls:
- horizontal slider: left/right
- circle joystick: aim gun
- F: fire bullets
- G: fire missiles(gun needs to be aimed at something)
- AD for left/right(PC)
- H: missile barrage

- hover mode
- plane mode

Hover mode flight controls:
WASD: up/left/down/right(PC)
Horizonal slider: left/right
Vertical slider: up/down
J: toggle modes

Plane mode flight controls:
W: rear thrusters(PC)
AD:rotate up/down(PC)
Horizonal slider: (slide right)rear thrusters
Vertical slider: rotate up/down
J: toggle modes

Helicarrier controls(comnig soon)

missile logic:
- if gun is pointing at an object then missile will
lock on to that object
- if gun not pointing at an object then missile will fire in
"dumb mode"(wont target anything)
- to reload missiles all the previous missiles must have expoded already
- (Attack heli only) wont fire missiles if landing gear is down(of you explode yourself)
- blue crosshair means ready set target
- red crosshair means target is been set

future updates:
- mini battle suit
- expand right side of hovercraft
- blast resistant armor
- control center for helicarrier
- weapons and controls for helicarrier w/ high power weapons
- build in an autonomous mode to heli's
- conntrol all S.A.M.'s with single lua(lag prevention)
- fix missile colisions detection w/ borders(again -_-)
- damage > 70 then smoke
- damage > 90 then light explosions
- damage == 100 then explode
- elimiate redundent lua functions
- decrease lag(somehow)

Views: 5055 Downloads: 1929 Unique objects: 1 Total objects: 1393

Discuss this level

Log in to comment on this level.
  • BloodStorm: average of 6 fps android tablet
  • Banget: Crashes for motorola XT535.
  • Demon666: @The Ohio One: seems about right...
  • The Ohio One: @Demon666: for some reason i just imagined you stroking your chin as you thought that
  • Demon666: @The Ohio One: perhaps....
  • The Ohio One: I wonder if this will get worked on again, it was awesome
  • leo3065: 6-10 fps on average, 0.7 fps on huge explosion.

    This is awesome!
  • austin_knauss: @Demon666: All I ask is credit for my epic idea.
  • Demon666: @austin_knauss: but i wanted it to fly lol. the idea is interesting tho. i may make it for a separate level
  • austin_knauss: @Demon666: Would my idea work? Build this as an underground base, and it would rotate until the selected vehicle is on the surface.
  • Demon666: @austin_knauss: reminds me of the hover cargo from zoids.... but that wont help.... each vehicle generates lag on its own. i could completely eliminate the carrier and it would only give me like 7-10 frames lol... redesigning it wont have any major impact
  • austin_knauss: @Demon666: BRUH... I get 10-20 fps, depending on how much sh*t I've blown up. Could it cut down on size by designing it like a ferris wheel? A big wheel with pads for whatever, and you press a button for a corresponding vehicle?
  • Demon666: damn son 6fps lmfao
  • Demon666: @Golden: nah i fixed it
  • Golden: @Demon666: maybe frequency is interfering
  • Demon666: @Golden: wtf.. it worked perfactly a second ago O_o
  • Golden: @Demon666: the plane is failing to take off plus I blew big thing into half
  • Demon666: @Golden: I've seen worse xD
  • Golden: Description is so fucking long
  • The Ohio One: @Demon666: nice!!
  • Demon666: @The Ohio One: well at this point of looks like some kinda space ship then a vtol but it is still awesome-looking xD
  • The Ohio One: @Demon666: oh, can't wait to see that VTOL!!!
  • Demon666: @The Ohio One: thanks lol more on the way. once i figure out to keep this damn vtol in the air xD
  • The Ohio One: BTW, this is an amazing level demon
  • The Ohio One: I get about 9 fps, last update, I got about 15
  • Rzaew: @Demon666: For me*
  • Rzaew: @Demon666: The lag optimization didn't work well :\
  • Demon666: @TheEnderPT: thanks lol
  • Demon666: @voyager: thanks I was trying to make these vehicles as real and as functional as possible
  • Demon666: @Rzaew: not completely true, 0.5 was a lag optimization update... if I had to done that then I'd be getting like 5fps xD
  • Rzaew: It's getting more laggy with every update. :(
  • voyager: Shot a pile of planks, fired a missile, plank landed on my tank...rocket hit plank... blew up the tank. 10/10 for realism
  • TheEnderPT3: @Demon666: I got around 25-30 Fps on my Google Nexus 6P, Nice Updates!
  • austin_knauss: @Demon666: Do I need to make it any simpler?!?!?! Lol
  • Demon666: @austin_knauss: the carrier already generates a tremendous amount of lag and you want me to make it even bigger? lmao
  • austin_knauss: @Chad64: My phone is a Galaxy note 3, has an fps of 20-30. Depends on how much sh*t I've blown up.
  • austin_knauss: @Demon666: I don't know, I would make the deck longer, still have the bays on either side, and add a dedicated cargo area. Barracks, drop bay for troopers ( like the O.D.S.T.'s in Halo) or something similar.
  • Chad64: idk device type, im not smart
  • austin_knauss: @Chad64: I'm using of those crappy thirty dollar tablets, phone died. My fps is 3 (I set mine so it tells me the fps in the corner.)
  • Chad64: lol
  • Chad64: 8fps
  • austin_knauss: @Demon666: ok
  • Demon666: @austin_knauss: nah ima use that space for the VTOL. i like the mini tank more than a humvee anyway
  • austin_knauss: Where is the Humvee? Did you remove it? That would be a good use for the other bay.
  • Demon666: @Golden: the VTOL is gonna be the most advanced vehicle in this level tho once i make it. its gonna have two mode speed mode and hover mode.
  • Demon666: @Golden: just wait until i make the alien military lol. that will be a different level tho... the lag is already reaching ridiculous levels xD
  • Golden: @Demon666: wow man, this is futuristic military xD, you should use for adventure xD
  • Demon666: @qwertyah: @Atomic Cyclone: fiiinnneeee.... 😔
  • Atomic Cyclone: @qwertyah: Yessss pleaseee
  • qwertyah: Allow diwirativiesis pleaseseses
  • Johnsinna: @Demon666: 63.1 fps on Lenovo quad core pc
  • Aceheliflyer: Around 30FPS on an HP Pavilion, with various other specs...
  • Demon666: @austin_knauss: oh....
  • Demon666: @Golden: what idea?
  • Golden: @Demon666: let me guess did you use my idea? BTW nice umm idk but nice air carrier
  • austin_knauss: Think of a giant garage sale, with lots of other people selling their stuff there.
  • BobMonkeypimp: @Demon666: A perfectly usable 20fps on a galaxy s5. I'll test on my laptop later.
  • Demon666: @Golden: everything is quad core these days xD
  • Demon666: @austin_knauss: I don't know what that means xD
  • Demon666: from 10 fps to 20 fps....xD
  • JOELwindows7: I also destroyed my mini heli with my big heli and vice versa, XD!
  • austin_knauss: Derivatives? I have a flea market coming up, and this might be fun to play with once all the customers leave.
  • Golden: @Demon666: straighttalk Android zte 4 quad core cpu
  • Demon666: @austin_knauss: too much extra lag
  • Demon666: @austin_knauss: it's it that of actually if hour flying high and fast the missiles will miss you. you can also fire a few land mines off to draw it's fire(it only has 4 shots) then move past it while it's reloading. don't think I can do flares
  • austin_knauss: @Demon666: SAM site is a bit op, but other than that I love it! +1
  • Demon666: @Golden: lnfao on what device?
  • Golden: @Demon666: 10 fps
  • Demon666: @that guy: @Golden: hows the lag for yall tho? numfeed is fps...
  • Demon666: links dont work with a period at the end... ... interesting
  • Demon666: @Golden: thats exactly what i was gonna do... i did something like that with this level but i need to set the breakable objects manually instead of with query... or else ill have so much more lag xD
  • Golden: @Demon666: I have an idea for your health bar, why not make measurement of helicopter and when prices is missing like disconnected, makes health go low
  • Golden: @that guy: *big helicopter is blown into bits* *health bar is still 100%*
  • that guy2: @Demon666: Maybe make it warp the missiles away and detract the health, so it's less instadeath-y?
  • Demon666: @that guy: yeah lol i gotta figure out how to add damage
  • that guy2: *entirety of tail rotor is blown off*
    *health bar is 100% full*
  • Demon666: @Golden: when I finally do make a good A.I. that thing is gonna be a monster lol.
  • Demon666: @Rubicon: thanks lol
  • Golden: Match mayday I'm down xD
  • Rubicon2: Awesome helicopter and explosions, controls are very easy
  • Golden: @Demon666: ah, I just had that idea xD
  • Demon666: @Golden: flares will be difficult to implement xD.... i want them to be small objects like the little minerals from adventure mode but i can only load those using a multi-emitter. ima have to emit them off camera and then load them back then scatter them from some point on the heli.... i can get them to block surface to air missiles like the ones from the tank because all i have to do is skatter them downward from the buttom/back of the heli but blocking the missiles from another aircraft wont be possible using flairs... good thing is that with this latest update the missiles dont know exactly where the target is(now they estimate the targets location given its trajectory when the missile was fired) so it if you change direction suddenly right after the missile if fired then the missile will miss and wont make a U-turn and come back for you. i know its hard to see because the current A.I isnt smart enough to change direction when you lock on but i will eventually make one that does.
  • Golden: Also nice upgrade
  • Golden: @Demon666: good ideas to add flares but I had an idea, what if car fires a missile, and you use flares to randomize missile path
  • Demon666: @austin_knauss: was thinking about flares.....
  • austin_knauss: Maybe add a Sam site? And flares?
  • Demon666: @Atomic Cyclone: I doubt that is will be that great but thanks lol.
  • Demon666: @TechZ: thanks lol the missiles in this thing are 4x more powerful than the mini 500's
  • Demon666: @RasmusOlle: I never ask for likes.... all I ask is for you to wait until the project is out of the BETA-stages lol
  • TechZ2124: Love that car explosion aha ^^ very nice copter too
  • Atomic Cyclone: But it s ..... just...... OMFG THIS IS ONE OF THE BEST THINGS YOU CREATED. With some updates this level will become the best principia level EVER👍
  • Atomic Cyclone: It maybe a good idea to add small missiles

LEVEL ID: 21027