O.S.S (Orbital Space Station) Version 0.1 Alpha

Aceheliflyer - Adventure level - from Windows
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Version 0.1 (prerelease)
This is level much in Alpha!
Please note that this is nowhere near working condition.
This is more of a teaser that playable at the moment.

I have ran into a problem where I want to make a system with auto-pilot that will automaticly fly the capsule inoto space to dock with the O.S.S. The thing is that using object trackers would make the capsule look bulky. As you can see, that space is already taken, and I don't know ow many of those I would need. If someone could help me out on this, help would be appriciated.

Views: 614 Downloads: 148 Unique objects: 1 Total objects: 121

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  • Aceheliflyer: "This is level much in Alpha!" The amount of Grammer cringe, wow.
  • Aceheliflyer: @Linux: Here...
    I need a lua script that will be on the ground. But... It will make a plastic beam act like an object finder. But the lua must stay on the ground.
  • Linux: @Aceheliflyer:
    X=math.sin(math.deg(angle))
    Y =math.cos(math.deg(angle))
  • Linux: @Aceheliflyer: lua
  • Aceheliflyer: @Linux: Im trying to make an auto-pilot system. The problem is, is that if I were to use object finders, they would be to big and take up space. But I'm trying to figure out a way to not use them.
  • Linux: @Aceheliflyer: ?
  • Aceheliflyer: @Linux: The thing is... Look in the description.
  • Linux: @Aceheliflyer: yep
  • Aceheliflyer: @Killroy: YOu mean part in part?
  • Aceheliflyer: @Linux: When I can get it working.
  • Linux: @Aceheliflyer: when Will I be able to launch
  • Killroy: You can always lock objects so that you can overlay them on the same layer.
  • Aceheliflyer: @LemonHeroman: I know...
  • LemonHeroman: This kinda complex

LEVEL ID: 21168