RailGen

Golden - Custom level - from Android
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This machine can make rail roads so you don't have to drag rails and keep doing until end of other end of world ;)

Credits to Try

Views: 766 Downloads: 303 Unique objects: 1 Total objects: 55

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  • BloodStorm: @Hello World its a mod
  • Hello World: How did rails come out? I tried, it said it can't
  • NanoDude05: @Golden: yeah, it looks like scribble to me..... maybe theres like a translator thing...
  • Golden: @NanoDude05: idk, I tried looking into code, it's gibberish... And I can't decompile it, C++ cannot be decompiled, only sdac can...
  • NanoDude05: @Golden: How? could ya tell me?
  • Golden: @NanoDude05: it's made by Try, it was by changing g_id
  • NanoDude05: @Golden: wheres the script for custom emiters? could you send it to me?
  • Golden: @BloodStorm: no that be squared aka ^2 and so on
  • BloodStorm: Emitters that emit emmitters that emmit more emitters. Imagine it! A fps black hole!
  • sjoerd19992: Dafuq
  • JOELwindows7: Duper Awesome
  • woodnut2: Mighty interesting
  • Golden: @that guy: I never seen emitters that can emit emitters
  • Golden: @that guy: absorbers cannot absorb anything that is able to emit, yes it is possible to absorb static objects, and even warp, by using lua
    @BloodStorm: find "Principia 1.6" in my level list and scroll to comment, he posted the link of custom emitters, however search are screwed up
  • BloodStorm: How do you find Try's levels? I heard of him but never seen one of his levels
  • that guy2: @Golden: Can absorbers be configured in this same way? what happens when you absorb static objects? could you create an emitter that shoots emitters that shoot emitters? what happens when you try to emit a robot? can you emit the static cam marker?
  • BloodStorm: YES THANK YOU
  • Golden: @that guy: what is it?
  • that guy2: I now have additional questions.

LEVEL ID: 24145