My biggest project ever [W.I.P] MECHA

gemaine - Custom level - from Android
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This is a mecha in progress  
-Added arms  
-Has capability to walk but currently alpha
-Jansen walk currently beta
-Added A.D.C.A circuit
Controls  
CT-Monstro1-made to gather data  
Leg1  
-Z slider=ankle  
-X slider=lower leg  
-C slider=knee  
-V slider=top leg 
For leg2 its the same order just on the right side  

CT-Monstro2- arms  
Arm1  
-F button=rocket fist  
-Z circle=arm movement  
Arm2  
-G button=rocket fist  
-H circle=arm movement  

CT-Monstro3-full movement 
Arm1  
-Left circle=arm movement and rocket fist
Arm2  
-Right circle=arm movement and rocket fist
-F button=auto walk
-G button= auto Jansen walk

Views: 1385 Downloads: 668 Unique objects: 1 Total objects: 1428

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  • dOUBLEbAD: @gemaine: I can see how 8t could have that appeal, lol
  • gemaine: @dOUBLEbAD: I tought about using comfort zone but expertise sound more professional
  • dOUBLEbAD: @gemaine: it's more like it is outside of your comfort zone really
  • gemaine: @dOUBLEbAD: and this is out of my expertise my expertise is in making vehicles
  • dOUBLEbAD: The walking motion is much improved, still drags a bit but your progress has been very good, especially considering the number of variables present
  • Golden: @gemaine: there's actually many kinds of motion, Klann Linkage, Jansen Walker, etc.. but yes
  • gemaine: @Golden: and for Jansen walk u mean normal walk
  • gemaine: @Golden: and one a normal walk will that work
  • gemaine: @Golden: I will attempt to make two different walking one like the one that is available now for combat
  • Golden: @gemaine: yep, but I would love it if there's Jansen motion for legs
  • gemaine: @Golden: so is it better golden
  • hosj12: @gemaine: ok
  • gemaine: @hosj12: I have fixed it and now it works
  • gemaine: @hosj12: I had to remake this level cause the wouldn't work on this level i don't know why everything is the same in each level but it doesn't work here so the good version is my biggest project [W.I.P] updated mecha
  • hosj12: @gemaine: great job you have built something I can't
  • gemaine: @Jeyu Lee: @Golden: @BobMonkeypimp: @dOUBLEbAD: @hosj12: @BloodStorm: go check out My biggest project ever [W.I.P] UPDATED MECHA
  • Jeyu Lee: Great keep goin
  • gemaine: @Golden: the robot works in the test level re but not in here its same system same robot same world properties. But he doesn't work here
  • gemaine: @Golden: i help with something it makes no sense
  • Golden: It walks better but it needs improvements on leg motion
  • BobMonkeypimp: It is definitely getting better. I like the fist weapon.
  • Jeyu Lee: Wow it's getting upgraded! Watching ya
  • dOUBLEbAD: It's definitely an improvement, keep it up, you'll eventually get to something that you are satisfied with
  • gemaine: @dOUBLEbAD: I have improved the walking
  • dOUBLEbAD: @gemaine: yes, which translates directly to how much downward force (Gravity) is applied to the objects in the build. Hence my reference to weight
  • gemaine: @dOUBLEbAD: are you talking about density
  • dOUBLEbAD: I think you might get some more maneuverability if you decreased the weight of it. Probably would make testing easier as well. Try changing it to .02 in multiselect mode. You got a like for the obvious effort
  • dOUBLEbAD: I got it to do a kind of backwards shuffle but that was all the automated movement I could squeeze out of it lol
  • gemaine: @dOUBLEbAD: I have automated the walking as you will notice it still has a problem
  • hosj12: I have found the flop buttons
  • dOUBLEbAD: @gemaine: I get that, hit me up when you have either automated it or refined the controls a bit and I'll be happy to check it out again
  • BloodStorm: It only needing leg upgrades. Then youll have a battle ready mech!
  • gemaine: @BloodStorm: I have added the controls
  • gemaine: @dOUBLEbAD: it actually only takes 3 for the leg walking motion
  • gemaine: @dOUBLEbAD: still a work in progress
  • dOUBLEbAD: 8x controls for the legs then 4x for the arms? Seems rather unusable to me.
  • BloodStorm: Why is it you never say the controls when they are so confusing?

LEVEL ID: 24220