Tic Tac Toe for Two

zardOz2 - Custom level - from Android
PlayEdit38 players liked this.Log in to like this level.

A suprisingly massive build even without AI... I do plan on trying to get some kind of "not just random" AI going, however I've already scrapped Some SFX and some more graphics due to lag.

Currently Lua is only for the game grid because the Pixels will block the Cursor Field.

The bottom left If gates make two sets of unique Jumper values to each of the 9 possible XO Cursor Field options.

Right side determines starting player and current player, and displays it with Pixels. Then sends the correct unique value from above.

The left side activates the correct frequency depending on current player, then locks out the other option for that square and then locks out the ability to turn off the XO thats was activated.

The top searches for each of the 16 possible winning combinations and sends to the appropriate prompt. I also had a initial tick problem with these I had to solve which is what the Fifo setup at the top is doing.

The bottom right will call a "draw" if all spaces are covered by either type.

The Cursor Field drag feature wasnt doing much so I added some sparsified click sounds to it.

Views: 7416 Downloads: 2862 Unique objects: 28 Total objects: 1041

Discuss this level

Log in to comment on this level.
  • igoralexeymarengobr: 0-0
  • zardOz2: @Manny: this was for the "cursor finder" contest :) so I didnt have the option to change it.
  • Manny: @zardOz: the pixels will block the corsur fields, but not corsur finders. Hook the distance output of the corsur finder up to an inverter. Then use the slider to set the range.
  • zardOz2: Sure thing... might be a day or two
  • PhyZTech: @zardOz: Please, can you make a tutorial how to use Timer/Passive Display and Active display?
    (Sorry for bad english, im russian)
  • zardOz2: @jac.nik98: thanks... even more epic video poker coming up... hopefully today sometime. All I gotta figure out is getting the computer to recognise a straight, all my effeorts have been thwarted!
  • jac.nik98: LOLOLOL VERY EPIC
  • zardOz2: Yeah, I added too many fifos... I had a good reason at the time
  • Golden: Theres a glitch, press two like click then click immediately and you get another x
  • TechZ2124: @zardOz: Congrats ZardOz, it was time for you to get a golden trophy ;)
  • zardOz2: Merci Goki heureux de vous aider!
  • Goki: Impressionnant ... comme toujours ! Merci Zardoz de m'initié a principia :-) je me sent nul a côté lol
  • jammer312: Another idea: online version of this game.
    I gotta be drown in ideas until update will be released
  • zardOz2: @jammer312: Good luck, Ill try to integrate what you make after the contest ends... This would be a good simple 2 player test game for our MP project.
  • jammer312: If I'll find strategies I can make AI for this
  • zardOz2: @golden: probably not without starting from scratch... Im thinking on my options.
  • Golden: Can you make computer vs player mode
  • zardOz2: I did, however the Cupholder feature is broken still, most of my complex apparatus builds are still not working after the update but the Cupholder/Claymore works good.
  • yo man: Wow.. 1000 pieces for tic tac toe. Crazy. Hey in apparatus didn't you build a claymore?
  • zardOz2: @mznznlt: @Gabriel: @Alfajim: @TechZ: @Rubicon: Thanks everyone!, glad you enjoyed it.
  • Rubicon2: Great work Zardoz!
  • TechZ2124: Great job ! Really well made, like it ;)
  • Alfajim: Good work! I like the reference to war games too ;)
  • Gabriel: I liked it.
  • mznznlt: This shall go to mini games near my snake...... good joob, zard0z.

LEVEL ID: 2480