Extended Proximity Sensor (slightly optimized)

mrsimb - Custom level - from Windows
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I removed repeated calculations of float numbers using trigonometric functions. Should be slightly faster now.

All credits goes to HXCTCreations.

Views: 245 Downloads: 75 Unique objects: 1 Total objects: 12


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  • MARRA92: @mrsimb: counting receivers thicks works to count correctly it seems, but still will ike to have it converted in lap : minute in real time
  • MARRA92: @mrsimb: got an idea!! ill try count ticks of power receivers, 1 = 1 lap or should be like that
  • MARRA92: @mrsimb: this is example of what i did so far http://principiagame.com/level/24728
  • MARRA92: @mrsimb: i made some like that, with ang vel meter, but i wanted to measure exact rotations shown as a number on screen rapported to a minute in real time , if is possible to make, like it read each 0,1 second and multiplies that for 600
  • mrsimb: @MARRA92: you can just get angular velocity from object and then calculate rpm. i'll do it later, if you wouldn't make it before :)
  • MARRA92: @mrsimb: http://principiagame.com/level/25130
  • MARRA92: @mrsimb: ill publish a lev where im tryng it
  • MARRA92: @mrsimb: yes, in my attemp the id counts the turns while a 60 sec timer counts down, but i notice at higher rpm the Id fail to see the desired piece sometimes
  • mrsimb: @MARRA92: to track real physical object's rpm by id?
  • MARRA92: @mrsimb: seem ID field's have problems at very high speed operating
  • MARRA92: @mrsimb: can you make a LUA RPM meter?
  • mrsimb: @MARRA92

LEVEL ID: 25123