I broke it!

BloodStorm - Custom level - from Android
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This is on max strength but not invincible.
What did I do?



my first real lua use.

thanks to Demon666 for letting me know how lua priorities work

Views: 270 Downloads: 96 Unique objects: 1 Total objects: 11

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  • BloodStorm: @hhhh its just set velocity with a insane x variable
  • hhhh: entity:disconnect_all()
    entity:set_velocity(0,0)
    entity:apply_torque(math.huge)
  • dOUBLEbAD: It went through the wall...
  • BloodStorm: @JD55 I know what I did, it was just as in why did I make it go to light speed. Cuz im a derp who likes shiny spinning things.
  • JD55: You have to allow derivatives if you want someone to take a look at the script, unless you want us to just steal the level. : )
  • 12218789: @BloodStorm: XD dont even know how lua works
  • mrsimb: btw, you can sum velocity changes (e.g. thrust, gravity, hovering, bounce, etc), and then apply the sum of forces to object
  • Demon666: @BloodStorm: doesn't freeze it but it does slows it down. kinda like adding a stabilizer object to it. basically it makes it more difficult to reorient the vehicle if something happens to hit it.
  • BloodStorm: @Demon666 i dont think velocity freezes rotation...it may just be changing center of mass
  • Demon666: @BloodStorm: it is beginning to rotate on its own. once the robot moves from the center to the sides.....
  • BloodStorm: @Demon666 was this one bugging out?
  • Demon666: also you should should avoid using velocity/rotation manipulation on multipart objects.... they tend behave in odd ways.
  • BloodStorm: that was supposed to prevent it from falling
  • BloodStorm: ahh.....i will try to fix it
  • Demon666: when you do any velocity manipulation you can only have one set velocity function at a time... if you try to use more then one only the the last one in the code will be activated.
  • Demon666: this line "if this:read(2)==0 then e:set_velocity(0,0) end" is preventing you from loving left....

LEVEL ID: 26403