that guy2 - Custom level - from Windows
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col lvel pls lik

Views: 430 Downloads: 206 Unique objects: 1 Total objects: 110

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  • PanzerEgorence: making the miliseconds 60 is good
  • dOUBLEbAD: How the hell did I miss this one? Good thing I took a look back into the past :D
  • Linux: Pls
  • Linux: More pla
  • Aceheliflyer: This is really cool.
  • Chad64: Wow, amazing coding. I could probably try to make a simple nes mario soundtrack with these "pattern" thingys but it seems like a hell lot of work. Though you've probably equaled a few music maker apps already . Great work
  • JupiterSky: @that guy: eh...
  • that guy2: @JupiterSky: Nah, this isn't complicated; It's just poorly documented.
  • JupiterSky: This kinda reminds me of looking at looking at doc's work and knowing you will never make it passed understanding basic1...
  • that guy2: @Fatmeatball: Well, the structure of the song data is just tables inside tables inside tables.
    Each major block of notes is a pattern that can be used more than once as defined in the 'sequence' table. when playing a pattern, the script waits for a timer tick, and then starts playing all the specified sounds in a single row of the pattern block. when the timer ticks again, it moves onto the next row, and so on, and eventually it moves to the first row of the next pattern in the sequence.
    So, editing a song is just copying the table structure over and over and filling in the notes you want, and then just arranging the sequence of the patterns how you want it.
  • Fatmeatball: How does one attempt to program a song onto this? (Yes I am aware it will have to be manually programmed note by note)
  • that guy2: @12218789: A lot of it was just copy and paste.
  • 12218789: How long did it take to make this?

LEVEL ID: 26449