lua execution engine now with documentation

Linux - Custom level - from Android
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works now how to use it from another script to load in functions
-- done

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  • Linux: yah we could do it like {{data, var}, {data, var}}
  • JupiterSky: @Linux: yeah that makes sense... however every running mini script would need it's own ID to tell what slot on the cache it would be in.
  • Linux: @JupiterSky: I'll make a link in a new level
  • Linux: @JupiterSky: my sulotion was to right the value to a shared table (like cache) then return that table and use it cause I can do stuff like E_cache[a] = 10 so when I go for var a it returns the value
  • JupiterSky: But for now... good night.
  • JupiterSky: @Linux: I'll do that.
  • JupiterSky: @Linux: or I could.
  • JupiterSky: @Linux: you shouldd
  • JupiterSky: @Linux: yeah, other peeps are better at spotting errors than the person who made them.
  • Linux: @JupiterSky: I should setup a principia Linux discord to make it easier to chat xd
  • JupiterSky: @Linux: I wish I could use my ideas... but I don't know enough. Luckily I got like 30 programing classes on different languages (not 30 diff languages though lol) so that helps!
  • Linux: @JupiterSky: your more likely to figure out that issue than me
  • Linux: @JupiterSky: if you want to help make an easy system to import and export variables between executors and I'll name them after you
  • JupiterSky: @Linux: cool!
  • Linux: @JupiterSky: yep multi tasking in lua made easy
  • JupiterSky: @Linux: for the computer.
  • JupiterSky: @Linux: oh! Custom... omw yus lol!
  • Linux: @JupiterSky: basically yes but the system makes it possible to enter in lua scripts and run them after the level is made
  • JupiterSky: @Linux: ok... so what I got from this CRAZY looking code is you can load and save programs AKA functions?
  • JupiterSky: Uhh... I guess I should check the code...
  • Linux: You may have some fun with this
  • Linux: @JupiterSky:

LEVEL ID: 26541