Rube 2

JD55 - Custom level - from Windows
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In Rube 2 my goal was to use only one active object, a wooden
ball from start to finish, with no help from emitters or absorbers.
I do make two exceptions with two auto-absorbers to release the
water. As in Rube 1 we need to get the Ore Miner a cool,
refreshing glass of H2O. I try to use one item twice in these
levels. In Rube 1 it was a trampoline, in Rube 2 it is the big
"ferris wheel". Notice that virtually every time the ball goes in the
cup for a "Bulls-Eye".

I'm just getting reacquainted with Principia, so I have much to
learn. The idea to spend a little time with the plastic polygon
covering the water cooler came from studying dOUBLEbAD's
train tanker car which was based on MARRA92's "Rails for train".

The suction cup arm came from blackghost's "smart arm, 3 boxes" levels.

The "ski lift" chair's 3 layer chain and drive gear came from Toby stahl's
great level "The mechanic shop".

Thanks for checking out my level!

Ver. 1.1: Fixed the reverse speed of the "ferris wheel".

Ver. 1.2: Fine tuned a few spots that gave rare miscues.
Incorporated dOUBLEbAD's suggestion to eliminate redundant
ID fields by using a Y-splitter. Thanks for the feedback!

Ver. 1.3: Added Slow Motion sequence so you can see the ball hit the cup
for a Bulls-Eye. Notice that the water is no longer bound by gravity
during this sequence which necessitated the addition of a water
tower flap! : )

Views: 400 Downloads: 192 Unique objects: 1 Total objects: 492

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  • JD55: @dOUBLEbAD: Good idea. I'll start verifying my builds on my tablet as well as the PC before posting. Makes good sense.
  • dOUBLEbAD: Ok, small alteration to the derivative and that should be it, lol
  • dOUBLEbAD: Wait, no, it gets stuck on the rail doesn't it... I don't even know right now, lol. Maybe move the rail back a little as well? Hope you come up with something as I am sure it is annoying you as much as it is me. Perhaps you can play the published level on your tablet to verify that it runs through properly? I totally understand the advantages to building via the PC but I am so used to android at this point it is just as easy to do it on my phone. All of my builds are done using my S8+ but I might want to run through and review on PC for myself.
  • dOUBLEbAD: Maybe try adding that extra rubber piece like I Put? Could work all around.
  • JD55: @dOUBLEbAD: Are you messing with me? :P If not post a screenshot. If so, then you had me going there! Seriously I'm unable to find any issue at all. Ran the level over and over and both full screen and ball cam mode. No issues found! : )
  • dOUBLEbAD: That is strange... the ball now gets pinned at the top by the rubber beam... seems i made it worse, lol
  • JD55: @dOUBLEbAD: I couldn't recreate that error despite repeated attempts, however I did as you suggested and replaced the arm with high friction rubber, and tightened the margins a bit between the arm and platform. Did the slow motion work OK on your end? I wonder sometimes if there are subtle differences between computers and tablets etc. that can make tiny changes in the way the level runs. Thanks for letting me know!
  • dOUBLEbAD: Ugh... That first arm seems to be dropping the ball every time now. Maybe make the long portion from a rubber beam with high friction? Idk. It seems to complete some of the time despite that, strangely enough. Almost as if you had a backup plan in place in case of failure, lol.
  • JD55: @dOUBLEbAD: I downloaded your massive level and will pick it apart to see how it ticks. Thanks for the head up!
  • JD55: @cswong235: Thanks! One day maybe I will approach your levels. : ) BTW, I just updated to include a slow motion sequence so you can better appreciate the bulls-eye in the cup. Check it out!
  • cswong235: I see you are improving! Keep it up!
  • dOUBLEbAD: I feel like I need to make a new rube level now after all of this. Btw, have you checked out my fun with balls level yet? Not as good as yours but maybe a few ideas there for you.
  • blackghost: @JD55: thanks
  • JD55: @blackghost: Thanks! I learned a lot from your smart arm levels, in fact I subscribed!
  • blackghost: @JD55: i like it . amazing level . great work
  • JD55: @blackghost
  • JD55: @dOUBLEbAD: This dim bulb finally went on before I even looked at your derivative. I can remove the entire top row of ID fields and attach a Y-splitter to the lower ID fields and use the outputs for both the 11 and 12 mini-transmitters! It's so obvious now that you told me. Redundancy is usually not a good thing in coding and game design, it can lead to lag! Good catch and thanks again. I really appreciate the constructive feedback!
  • dOUBLEbAD: @JD55: well, both ID fields are detecting the same object at the same time so to activate 11 and 12 simultaneously you'd only need the one ID field. I'll throw up a derivative to show you what I mean.
  • JD55: @dOUBLEbAD: About using a Y-splitter for the 11 and 12 mini transmitters, I'm probably missing something but they are all connected to ID fields which is what activates them. Can you elaborate? Thanks for your feedback!
  • JD55: @dOUBLEbAD: You know I tried that very thing for the ferris wheel fix: moving the location of the ID fields by one square and experimenting with the length of the field. Guess what the really easy fix was? I simply added a .2 sub between the ID field and the ferris wheel IN1. Works like a charm now!
  • dOUBLEbAD: Nice job btw. So you know, you only need to put on a y-splitter to activate the 11 and 12 mini transmitters. It works just as well the way you did it but might be important in future endeavors. Just a thought. :D
  • dOUBLEbAD: An easy fix I think would be move the furthest left I'D fields over that activate the ccw motion of the Ferris wheel by one block. That should be enough to finish the level off.
  • JD55: @principiafreak300: I'm guessing it was on the second pass with the "ferris wheel" right? That is the weak link, but before I uploaded I'd successfully run the level dozens of times. I just checked it out and got the error again. Will fix and re-upload. Thanks for the heads up!
  • principiafreak300: Tried 3 times, but it didnt work :(
  • JD55: @Toby stahl
  • JD55: @MARRA92
  • JD55: @dOUBLEbAD

LEVEL ID: 27435