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dOUBLEbAD - Custom level - from Android
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The practical solution without using warp!

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Your problem in this scenario is not that it can not detect static objects but that nothing is entering the field but instead is already present. In turn, it does not send a signal to the emitter. Hope this helps!

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Was trying to build something factorioinspired, but then the object field was buggy...

EDIT:
The object field can't handle static objects like platforms or blocks. I'll have to find another way.

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  • dOUBLEbAD: @principiafreak300: np
  • principiafreak300: @dOUBLEbAD: Ok, thx
  • dOUBLEbAD: @loloelo123: are you lost?
  • loloelo123: ??

  • dOUBLEbAD: @principiafreak300: oh yes, the problem only seems to exist when directly connected to a static object like a beam or pixel. If you put another piece in between the static object and the object field it works as intended. I suppose it truly is a bug but at least there is a workaround that isn't too demanding. :D
  • principiafreak300: Oh. Anything I could do about this except using lua to warp?
  • dOUBLEbAD: @principiafreak300:

LEVEL ID: 27546