Big Robot Adventure

Demon666 - Adventure level - from Android
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I thought it would be good for my health to start a project that is challenging and fun instead of my usual impossibly difficult projects.

Update: Fixed Various bugs and added a scoring system.

The Adventure Big Robot operates basically the same at the normal adventurebot.

The Big Adventure Bot and the bosses all have 100 points life.
Big Adventure Robot takes 5 points of damage per hit.

First Boss: The Big Spikebot:
- The Big Spikebot is the easiest to kill but you have to kill it before it gets to close or your doomed :)
- you shoots will cause 1 point of damage per hit
- aim for the mid-section and the legs there the sensors are.

Seocnd Boss: The Big Enemybot
- The Big Enemybot has will take twice as much damage as our Big Adventure Bot
- it will randomly walk backwards to avoid your attacks
- it has a slower fireing speed
- aim for the mid-section and the legs there the sensors are.

Third Boss: The Big Lobber
- The Big Lobber has will take twice as much damage as our Big Adventure Bot
- this is by far the most difficult boss be careful!
- it has the same fireing speed at your Big Adventure Bot but it 6 guns instead of 2 and will fire burst of bullets at you at fixed intervals
- it will randomly walk backwards to avoid your attacks
- aim for the mid-section and the legs there the sensors are.

I'm still in the process of adding things to this like different difficulties(normal/hard/EXTREME!!) and different control setups for the Big Adventure Bot (touchscreen/keyboard and mouse)

If you have any suggestions write them in the comments.

Views: 4374 Downloads: 1749 Unique objects: 53 Total objects: 1206

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  • elie_elie5000: W-o-a-w
    Beautiful level !
  • x32g: Oh.
  • Demon666: @x32g; i was going to make it open the robots hatch.... but then i thought why would i wanna do that? and forgot to delete the button lol
  • x32g: What does the down button do?
  • keeghan: @Demon666: Ok
  • Demon666: @keeghan: feel free to use it in anything you decide to make. just give me credit
  • Demon666: @keeghan: i have aother level called "lua experaments: advanced Lua helth bar" look at it
  • keeghan: How I make a cool boss health bar?
  • x32g: This is amazing.
  • spyninja242001: Cool
  • Demon666: @that guy: bring it on
  • that guy2: @Demon666: >:( I propose a duel.
  • Demon666: @that guy: this level is a dumbed down version of my titan fall level and it's inspired by principia adventure bot spike box and lobber. I had never looked at your level before. but even tho this level is dumbed down its still more advanced then your Giants level.
  • that guy2: @Demon666: I made a level called principia giants and its like 80% similar to this.
  • Demon666: @that guy: how am I copying you?
  • that guy2: Why does everyone keep copying me???
  • Demon666: @BELPHEGOR: guess not.... since i have no idea what that is
  • BELPHEGOR: *Is this the demon666*
  • BELPHEGOR: Is the demon666 from Druid Defenders?
  • yo man: @Demon666: ha im not even going to try
  • Demon666: @yo man: my newer score is 69 307/183 70% lol
  • yo man: @Demon666: mine were pretty much the same. Just a few seconds slower.
  • Demon666: my stats were 85 for the time 347/184 for the accuracy and 25% for health lol
  • Demon666: @Leis: @Rubicon: @Nighthawk: @TechZ: @JOELwindows7: @zardOz: Thanks guys and I added a scoring system now so if you get to the end then you can see your stats fell free to post them here
  • zardOz2: Nice jobs on the walking function, works really good for a top heavy bot.
  • JOELwindows7: Oh wait a sec. Sorry. Nevermind. Those enemies not on multi emit.
  • JOELwindows7: Wow enlarged scale! Next time make other level that contain enemy robot that here! Because I can't take the machine off that memorized on that multi emitter.
  • TechZ2124: Aha ! Awesome ! Love the way the robot walk, lol. Like
  • Demon666: I do intend to make the walking motion better eventually it's just not very high on my priorities lol.
  • Demon666: @Leis: @Nighthawk: @Rubicon: Thanks guys. you all should try it again now. I fixed some problems that where happening with my sprites and tweaked some other things.
  • Leis: @Demon666: fun anyway :D
  • Nighthawk: sweet!
  • Rubicon2: That was fun :)
  • Demon666: @Leis: i wasn't trying to hard to make these things move effectively
  • Leis: @Demon666: not bad! just the robot walking quite akward..
  • Demon666: @pajlada: @sdac: it is also crashing prinaipia if i try to play it from the device that I originally posted it from.
  • Demon666: @pajlada: @sdac: there is a glitch with the object ID in this level. The correct object ID isnt being shown on any of the objects this is causing lua not to recognize the objects even if you type the ID in right. It is also causing causing the normal emitter to say that none of the objects can be emitted.

LEVEL ID: 4176