Pac-mania v4.2 w/high score keeper.zardOz2 - Custom level - from Android
v2: Ghost now choses a random path at every fork without backtracking.
v2.1 :( my test with 4 ghosts was very slooow... pac-man may have to wait for 1.5
v2.2: lag test with four ghosts... running at 2/3 speed over here, improved the code but it's still not good enough.
v2.3: Giant plastic box screenshot thing, auto-absorbs on start for lower memory usage.
v3.0: Player character added, movement only currently.. I decided that pac-man lacked character and made a new guy called "Happy" after my friends dog who just passed;)
v3.1: Happy must now avoid the ghosts! He still can't score yet.
v3.1.1: added a temporary "stay alive as long as possible" score counter for something to addict you with. 3.1.2, made the ghosts start slower and get faster over time.
v4.0: Sfx, edible dots, new scoring system... Score 1 point every 60 bits you stay alive, 1 point for a dot and 25 for clearing the board...
v4.1: High score keeper added, will track even if you close the game. Fixed missing dot. New screenshot.
v4.1.1: +300 score error if you died on the 60th bit fixed...
v4.2: Power-ups, speed boost(yellow arrows) and stun ghosts(red arrows)
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