Wok's Ultimate Spy SUV!

wokstation22 - Custom level - from Android
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Update: now with tricksy terrains!

*Updated again!*
Turbo rocket power doubled! Now it has some proper spy-like oomph!
Jumpjet power increased (about 75% inc). Now she flies. A bit. Switch to turbo after activating a jump to move forward in the air.
Terrain extended. More stuff to flip the car over on!

Update 2016: finally removed beam connections. Add timer and high scores, so now it's competitive!

*Note: The brakes are ON by default. Turn them off to move!*

"Now a real killer, when he picked up the ZF-1, would've immediately asked about the little red button on the bottom of the gun."

There's no room for the kids in this WUSS, because it's packing. concealed beneath it's school-run exterior lays an assortment of deadly devices, both offensive and defensive! Features include a devastating handful of spikes to slow pursuers, the "Hedgehog" bomb launcher, forward mounted gun, two kinetic warhead missiles, a turbo for added speed & acceleration, a "jump" function deploying both thrusters and the suspension system, adjustable ride height, active braking control and more!

Controls:
Left: Weapon selection slider. Fire.
Right: Speed/direction slider. Brake toggle. Ride height adjustment sliders.

Views: 7293 Downloads: 2496 Unique objects: 40 Total objects: 476

Discuss this level

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  • nuklear2: n7ce
  • RasmusOlle: YAGGA
  • tardis248: That's awesome
  • wokstation22: @Coolblocks749: not been anywhere. :?
  • Coolblocks749: More people coming back!!!!
  • wokstation22: Annoyingly, the "submit high score"option won't stay set. Darn.
  • JOELwindows7: @wokstation: ok :D
  • wokstation22: @JOELwindows7: have fun, and mind the bunnies in the hat!
  • JOELwindows7: @wokstation: grabbed!
  • wokstation22: @JOELwindows7: to make it just yours, I will lock this again in 5 mins, so grab it!
  • JOELwindows7: @wokstation: Wow! De bes kristmes gif efer! XD lol
    Thx man!
  • wokstation22: @JOELwindows7: hohoho!
  • wokstation22: @Coolblocks749: I hope so, coz it's in the description ;-)
  • Coolblocks749: Wok's Ultimate Spy SUV. W.U.S.S. did anybody notice that?
  • JOELwindows7: @wokstation: Then do it!
  • wokstation22: @JOELwindows7: it *has* been closed until an undefined time - I still have stuff I want to do with it anyway.
  • JOELwindows7: @wokstation: mean the level never Allow Derivatives for a longtime since requested and suspected that it has been 'permanently closed' until undefined time.
  • wokstation22: @JOELwindows7: huh?
  • JOELwindows7: Oh I mean Perma-Close
  • JOELwindows7: Permalock
  • JOELwindows7: @wokstation: ok. Promise to wait finish
  • wokstation22: @JOELwindows7: dude, just stop. I've got kids; the only thing that happens when they nag is they don't get what they want!

    Besides, I still have updates planned (and no, that doesn't mean I'll unlock it after)
  • JOELwindows7: Man. Seriously, I'm crying!
  • JOELwindows7: Hiks hiks. Huaaaaaaaaaaaaaaaaaaaaaa!
  • JOELwindows7: Ah c'mon. I'm waiting Allow Derivatives! :'(
  • JOELwindows7: 50 likes!
    (For "Edit plz" level you have)I rather to give credit like I want to reffer Kevin Macleod song and upload it to YouTube so people can know what's the song name originally it is. I hate when the people doesn't give credit that they rather use other License way it is pay so don't need tp give credit, then I don't know what the song name I like and worse even more, not all country include Indonesia support OK Google to use to search music depend how it sounds. I hate it so much who use that way of reffering, Frustation overcome all the time until I really found the song! >:(
  • JOELwindows7: Wow! You've reached 50 likes of this! You might see this level on top All time! Congratulation bro!, keep on your Awesome build yo!
  • TboltBeardie: @wokstation: Thank you.
  • JOELwindows7: Wow I done complete backflip!
  • wokstation22: @TboltBeardie: using this: http://principiagame.com/level/7943 :)
  • TboltBeardie: Just out of curiosity, how are the brakes set up on this vehicle?
  • BobMonkeypimp: Lovely
  • JOELwindows7: Yay finish! Awesome!
    Attempt to get 50 likes! Now!
  • JOELwindows7: Tried to finish! But the car flips!
  • JOELwindows7: @wokstation: ok, let me see.
  • wokstation22: @JOELwindows7: I answered you with a level ;)
  • JOELwindows7: [Copied from one of your level: Wok's tunnel driller, edited for this level] This is Awesome. But why don't you allow Derivatives?! :'( hiks hiks hiks. That's insane! Lua programming, you also Awesome at programming. Me too, I made washing machine based on yours and it's Lua controlled :'(
    Today, it is the most properiarty day where I look down instead Look Up :(
    (Disclaimer: I never unsubscribe anyone!!!!, I'm not as evil as that!)
  • TboltBeardie: I christen thee: DUDE OF THE MONTH
    I wish my E-Revo could do that...well it can fly but it'd be awesome to have those gadgets on there!
  • wokstation22: @RasmusOlle: you'd have a tricky time multiplying by 6 & working whole numbers without it!
  • RasmusOlle: Are it any lua scripts in this level?
  • wokstation22: @shantanuaryan67: sorry, I'm not great at explaining things - I tend to over-complicate them!
  • itz_fabio: Awesome
  • shantanuaryan67: Tnx but hard to understand (for me)
  • wokstation22: @shantanuaryan67: take the slider input and multiply it by the number of options (6 in this case), and then ceil it. This gives you a number between 0 and 6 inclusive. That was my selector, which I compared with IF statements. Then I divided it by 6 again, and sent that to an Active Display which had 7 "screens". I did it this way rather than sending the slider output directly to the Active Display to make sure the displayed choice matched the "choice number".

    Example code:

    in0=this:read(0) -- take input from in0
    choice=math.ceil(in0*6) -- multiply by 6 and round up, unless it's 0.
    If choice==0 then
    --here be stuff for no slelection.
    --then do the following for each choice:
    elseif choice==1then
    --stuff for this choice
    end
    --repeat above for each choice
    end
    this:write(0, choice/6) --send the choice out to Out0 to an Active Display with 7 "screens"

    ****note: this is off the top of my head and untested. Could contain a bug or two and is intended simply as a general "here's how"****
  • shantanuaryan67: How u increase and decreases display using slider
  • TechZ2124: Great funny car
  • wokstation22: Ok, and @Rom1k: too! If you knew me, my doziness here would make sense.

    *skulks away*
  • wokstation22: It's not my day for do good type-type. I meant @Pajlada: - sorry.
  • wokstation22: @zardOz: then my thanks to @ Pajlada: and @Sdac: too!

    I'd tried the hide beam function, but didn't know you'd need to reconnect existing joins-which'll be why I thought that didn't work or I'd misunderstood it.
    Redoing all that body may take a while! Thanks for the tip though - will def. use that function in the future.
  • zardOz2: @wokstation: np, Pajlada,Sdac and Rom1k give out the features;) Fyi, in the level properties you can "disable beam connections" and get rid of the uugly straps. But you will have to reconnect any that already have them.
  • wokstation22: @incrazyboyy: ok, I have no idea what sooths are. Soothes. SoothEs. *doh*
  • wokstation22: @incrazyboyy: which slider? The weapons one or the throttle? Both are my own work, if they happen to be something like you once did, then that's because we found a similar solution to reducing the number of widgets required for a group of functions (be that speed/direction or weapon selection). That's all.
    Have a look at my dummy killing machine, or even the megapilla, I acknowledge help or and the use of someone else's code. If I used any part of someone else's stuff, I would have said so.
    Hope that sooths your wondering :)
  • incrazyboyy: @wokstation: yes, Ive seen it already, but I wonder about the slider, it's just like mine
  • wokstation22: @zardOz: thanks! And thanks for the feature!
    @incrazyboyy: no. Absolutely not. 100% from scratch. Didn't know you had one, tbh! I did an open version of the speed/brake controller, it's uploaded as Lua stock. (btw, I'm a photographer & 3D modeller - copyrights and attribution are important issues for me, so I mention if I use the work of another)
  • ElementalGenius98: @zardOz: Do you have lua turorials for dummys as well :$ Ive tried to but i failed always :D
  • incrazyboyy: is that... my controller? modded?
  • davetheguy: derivatives. Please.
  • zardOz2: @ElementalGenius98: check out widget wizardry vol1 for multi function sliders... cool ride Wok!
  • JOELwindows7: Awesome! Oh please Allow Derivatives! When there's nothing to do!
  • ElementalGenius98: @wokstation: this is AWESOME :o I really like how you stuffed all those weapons in that little suv :) and the weapon choosing slider is an very good idea ive never seen before :) keep up the good work ;)
  • BRONCO-94: Dat fifth element reference, lol funny. Pretty cool I like it.
  • PeterZ: Awsome! Like!
  • davetheguy: @epicperson99369: @Gordon 3man: yeah!!!!! Please do!!!!!!!
  • FirePhenixFire: Awesome I like the slider idea works really well :D
  • Gordon 3man: Please allow derivates
  • epicperson99369: Allow derivatives please!!! This level is awesome!!!
  • JOELwindows7: Super duper Awesome idea in the world. I like how you become a spyagent helper. Awesome! Thx for demonstrate!
    Allow Derivatives also always appear in this request as I superly like it.
  • The_Blacksmith_: Amazing! Awesome level! I like the select for the weapons. LIKE

LEVEL ID: 8069