Basic Parts Tutorial #18: Synth (beta) and Cursor Finder

zardOz2 - Puzzle level - from Android
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zardOz's Principia Tutorials #18

(IMPORTANT!) Update to 1.2.1 for proper sound output.

Need help? This example shows the basic function of the Synthesizer and Cursor Finder.

With the help of Sdac's Cursor Finder Button Ive made an array of 60 Synthesizer noises for you to sample. Touch each cylinder to turn on and off each noise, touch the "i" info box on each one to see the settings. Try activating two or more at a time to see what crazy combinations you can make.

There are millions (update1.2.1: billions) of setting combos, all examples show the Default 220bass/440treble setting in various ways. The new settings at the bottom are also all default.

Top row: Square Waveform
2nd Row: Pulse Waveform
3rd Row: Sawtooth Waveform
4th Row: Square Waveform, Gizmolympic champion Rich11292000's Distortion Waveform is sent to In1...

Had trouble with the Sine waveform so no examples. If editing: the synth(beta) is sticking out the right of the cylinder, and the prompt for each is under the left side, should be able to edit it without moving the cover. Add this info box to all of your tutorials for easy info that cant be put on a Sticky note!

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  • Cheddah: Nice synthesizer help. If you click on all of em it sounds like an angry bee hive. :)
  • woodnut2: @zardOz: I updated the game , then saved your level . Sounds are great. : )
  • zardOz2: @woodnut: thanks woodnut, Im happy with the function, but yet another case of my epic bad timing, think the update went up as I published lol
  • woodnut2: Great example , I think I will save this one ;)
  • zardOz2: @TeaC: yeah, half of em lol! Sounds clearer with update, but they are more similar sounding...So many freaking options now, I could barely scratch the surface with this huge spread.
  • TeaC: Last one to be used for an incredibly annoying mosquito ;-)
  • zardOz2: Seems fixed, ill holler if it happens again. It happened on four different builds, no idea what triggered it...
  • pajlada: @pajlada: Do you have any clue how to reproduce the issue btw?
  • pajlada: @zardOz: No clue, sorry. best I can offer is making sure it's an adventure level and if the robot doesn't move, try placing a checkpoint with a jumper and see if you can move that robot
  • zardOz2: Ok, so I can recover my Adventure bot now, it was switching to custom somehow, while leaving unique bot out... weird. Thanks for the update!
  • zardOz2: @pajlada: heh well it seems better now, thanks afraid of new versions! Any word on my adventure bot problem? Was hoping to make a boss contest entry before tomorrow...
  • pajlada: @zardOz: Sorry, this was fixed in 1.2.1 (which is available now)
  • zardOz2: Sorry folks maybe somebody can figure out wtf happened and repost, this is in "puzzles" cause it was derived from Sdac's button...
  • zardOz2: Well, no way in hell Im redoing this one, I had no issues building and now all my backups sound wonky as well... maybe its just lag?
  • zardOz2: Hmm its got something screwy going on, the first tone should be pure on the top left. Investigating...